Partly because I find it fun to think up stupid new rules, and partly to help grow the community of Blood Bowl players in Washington, I’ve been organising tournaments since early 2020, inspired by the stalwart efforts of Dave Burroughs and the EBBL, Jason Weaver and Ordo Fanaticus, and Jeffro and the Chaos Cup.
As much as possible, I try to hew to a philosophy when designing tournament rulesets and prizes that is best understood via the following principles:
- Have something fun for everyone – not everyone has the same view of what a good game of Blood Bowl should be, and that’s a good thing. Some people want to throw some dice and see some crazy plays come off, some people are there for the fluff, and some people value the intellectual challenge of … moving little plastic toys around a board in simulation of a made-up sports event? Tournaments should allow participants to take things as seriously as they want. Conversely, anti-fun things are to be discouraged – don’t get in a sulk if your team turns out to be an abject failure. Don’t go blaming the dice for the consequence of bad decisions you made. Play hard, but play nice. Scoring the tournament should be designed so that there’s always something to play for – the last match you play shouldn’t be pointless, but consistently strong play should also be recognised.
- No mercy for stunties – fundamentally, I don’t believe in tiering for tournaments. If you want to bring a team that’s notably rubbish (Halflings or Goblins) then you don’t get cheaper skills for your crappy players, and you don’t get extra inducements. Hard choices should lead to hard outcomes, and then winning should be that much sweeter. And you get the Stunty Cup at the end – it’s not like there’s a Tier 1 Cup for the guy who brought Shambling Undead, is it?
- Encourage diversity – possibly not giving stunty teams a tiering advantage is in opposition to this, but 16 coaches bringing Morg and some snotlings is just as bad as 16 coaches bringing the same Amazon team. There’s various ways to construe diversity – some of our rulesets prevent you spamming the same skill over and over, or prevent you taking a cookie-cutter approach to roster building by denying certain builds, or by placing other restrictions to prevent there being one optimal build. Additionally, we have a series of different prizes that you can be eligible for, so even if you’re out of the running for first place, you still have a chance of going home with some silverware.
- As many chainsaws as possible.
Thanks to the organisations that make things possible: